Perdition

I’m not a gamer, not really.  I enjoyed Final Fantasy X on the Playstation and I’ve been known to dabble in Fallout, but the real gaming, that happens between flesh and blood competitors with a master running the show … I’ve never done it.  But I have had the pleasure of illustrating some of it.

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Courtney Campbell released Perdition this month and I’ve been holding off on blogging about my experience until the release was complete.  I started working with Campbell in 2014 and had no substantial illustration experience at that point.  I was a super NOOB and ready to be suckered into anything to get to participate.  Fortunately, Campbell is a professional and schooled me proper on how much I really should get paid.  I continue to be shocked and pleased at his level of professionalism.  He’s one of the good ones.

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The world is creepy and amazing, the monsters and characters even more so.  Campbell pushed me.  He encouraged me to let my freak flag fly … and it was hard for me.  There was a constant battle between what I wanted to do and what I thought HE wanted.  Looking back at some of the pictures I see flaws, I see things I would have done differently … but it is the perfect documentation of where I was at the time.  It captures my hesitancy and growth just as it captures his fundamentally flexible notions about reality and desire to create a world filled with bureaucratic chaos.

As I said, I can’t speak to the gameplay, but I remember looking at my brother’s D&D books when I was a kid (too young to read) and being transported by the illustrations to another reality.  It was magic to me and this book has a magic all it’s own.

For more information on the book and purchasing links, you can see Campbell’s blog here:  http://hackslashmaster.blogspot.com/2016/07/on-hell-unleashed.html

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